LOGAH Data
Feb. 3rd, 2016 11:42 pmAradia Megido
AGE || 20 (April 17)
HEIGHT || 5'3" (not counting the hair)
OCCUPATION || Skaia University Student (archaeology)+ Assistant at Dye’s Funeral Parlor and Crematorium
LOCATION ||Apartment between the University and Workplace
STATS
HP || 8
STRENGTH || 6
MAGIC || 5
AGILITY || 9
SPEED || 7
POWERS
Aradia has three main types of powers; death related, clockwork majyyks, and psychic abilities. Each of these will have a tier to which they can expand as time progresses and she gains better control of these abilities. Death powers start off as simply being able to see/hear/control the dead, but eventually grow to neuro-residual recollection, ghost physiology, and becoming a complete embodiment of horror.
Clockwork majyyks are based in the god-tiers of time, and revolve around that manipulation thereof. This will initially materialize as unknowing pre/retrocognition, and distortion/stopping of brief moments of time, but will escalate to compression creating time loops, temporal healing of oneself, and awareness of the time continuum.
Psychic abilities rely mainly on the telekinetic manipulation of an object’s position and velocity. This mainly draws from the powers she has as a lowblood in the comic. As a result she becomes able to bind, levitate, maneuver, and manipulate objects. This starts out very slowly but progresses throughout the plot. Eventually, she will be able to manipulate her own body telekinetically to provide the ability of flight.
In addition, she is proficient in using a whip, much like her hero, Indiana Jones.
AGE || 20 (April 17)
HEIGHT || 5'3" (not counting the hair)
OCCUPATION || Skaia University Student (archaeology)+ Assistant at Dye’s Funeral Parlor and Crematorium
LOCATION ||Apartment between the University and Workplace
STATS
HP || 8
STRENGTH || 6
MAGIC || 5
AGILITY || 9
SPEED || 7
POWERS
Aradia has three main types of powers; death related, clockwork majyyks, and psychic abilities. Each of these will have a tier to which they can expand as time progresses and she gains better control of these abilities. Death powers start off as simply being able to see/hear/control the dead, but eventually grow to neuro-residual recollection, ghost physiology, and becoming a complete embodiment of horror.
Clockwork majyyks are based in the god-tiers of time, and revolve around that manipulation thereof. This will initially materialize as unknowing pre/retrocognition, and distortion/stopping of brief moments of time, but will escalate to compression creating time loops, temporal healing of oneself, and awareness of the time continuum.
Psychic abilities rely mainly on the telekinetic manipulation of an object’s position and velocity. This mainly draws from the powers she has as a lowblood in the comic. As a result she becomes able to bind, levitate, maneuver, and manipulate objects. This starts out very slowly but progresses throughout the plot. Eventually, she will be able to manipulate her own body telekinetically to provide the ability of flight.
In addition, she is proficient in using a whip, much like her hero, Indiana Jones.